Monthly Archives: February 2015
HUNTING SEASON IS NOW OPEN AS CAPCOM RELEASES MONSTER HUNTER 4 ULTIMATE
New Content and Exciting Features Abound in the Biggest, Most Accessible Monster Hunter Yet
Monster Hunter 4 Ultimate is available today for the Nintendo 3DS. The game is compatible with all of the Nintendo 3DS family of handheld systems including the New Nintendo 3DS which has also released today! Monster Hunter 4 Ultimate is the essential purchase and can be found on the Nintendo eShop as well as at retail stores across Europe and North America.
A free downloadable Starter Pack will be available in-game for a limited time starting today through March 15 which includes useful items to assist players as they start their hunting journey. The items include a variety of potions, bombs and traps as well as Super Mushrooms which provide early access to the Mario(TM) or Luigi(TM) gear for the Felyne Palico companions. In addition, fans that purchase the digital version of the game on Nintendo eShop throughMarch 15 will receive a bonus download code for a free “MH4U Gore & Seregios” theme that can be used to customize the Nintendo 3DS system’s HOME Menu background.
Join the hunt and experience the biggest and most accessible entry yet in the Monster Hunter series, which has sold more than 31 million units worldwide to date.
SPACE HULK: DEATHWING – RISE OF THE TERMINATORS
Terminators blast away in video
The development of Space Hulk: Deathwing, the First Person Shooter for PC and consoles from StreumOn Studio, gains momentum, with the glimpses of the game’s first environments now emerging. Each and every one of the game’s elements have been carefully crafted by the talented teams from StreumOn, with flawless regard for detail and respect for the Space Hulk license created by Games Workshop.
This is perfectly illustrated in the new trailer Rise of the Terminators. Supported by an original soundtrack from band Kadebostany “Walking with a Ghost”, its powerful images will immerse you in the Warhammer 40,000 universe. Terminators and Genestealers come alive and clash together in a deadly struggle, and this is only beginning.
Space Hulk®: Deathwing™ is a First-Person Shooter experience of Games Workshop’s classic Space Hulk boardgame set in the universe of Warhammer 40,000, developed on Unreal Engine 4 by Streum On Studio, the team behind E.Y.E: Divine Cybermancy. Published by Focus Home Interactive and co-produced by Cyanide Studio, Space Hulk: Deathwing offers players the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk, as they will gain skills, new abilities and new equipment thanks to experience earned during perilous missions.
Space Hulks drift along the currents of the Warp, the immaterial dimension of Chaos. Made up of gigantic mangled asteroids, derelict ship wrecks and other spatial debris, they sometimes grow to the size of a moon and often contain treasured and ancient lost technologies. However, they are ripe with danger including infestations of the lethal Genestealers.
Players take on the role of a Space Marine from one of the most secret and most feared Space Marine Companies: the Deathwing from the Dark Angels. Strap on your Terminator armour and equip the emblematic weaponry of the Space Marines to overcome the threats awaiting you in the Space Hulk. As a Librarian, you will also master the destructive powers of the Psykers. Your skills and performance in battle grant you Fervor Points, to spend on 4 skill trees allowing you to improve your abilities, unlock new powers, access powerful relics and devastating new weapons.
About Focus Home Interactive
Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide – such as Blood Bowl, the strategy games Wargame, Sherlock Holmes, TrackMania, Runaway, Cities XL and also Cycling Manager and Farming Simulator.
About Streum On Studio
Streum On Studio was officially founded on July 16th 2007. We released our first commercial production called E.Y.E: Divine Cybermancy in 2011. The quality of the world, the artistic and especially the gameplay (for example the quality of the fights and their dynamism) has been underlined by the players and the press.
Our team’s know-how is a point of honor for us, as is its constant improvement. We use it to turn our passion into works and deliver products of quality.
About Games Workshop ®
Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com
by David Roberts
Curve Digital have now combined their games into tasty bundles on the playstation network. I got my hands on the Curve Mega Bundle and also separately Thomas Was Alone. Curve Digital are responsible for some joyous calming moments and sudden outbursts of abuse yelled at my television. The mega bundle contains Mousecraft, Titan Attacks and Stealth Inc. I will also talk about Thomas because it is a genius bit of story telling and has Danny Wallace’s lovely voice in it.
Titan Attacks, at first glance seems like a clone of Space Invaders, which in many ways it very much is. It also seems very easy and straight forward. Which it seems to be as long as you want to get within a hairs breadth of the final boss, which much to my dismay is as much as I’ve achieved. It’s previous easiness taunting me and my inability to play a game is embarrassing. Given that said game consists entirely of moving left or right or possibly staying still and then pushing a single button. You can upgrade your little ship, your energy is your ‘shield’ which costs money to fix. Your guns can be upgraded by quantity of guns, power, speed and quantity of bullets. You can also buy smart bombs but they are crap cos you lose out on all the money that you get from destroying the conveyances of little green eyed alien guys. It, like all Curve Digital stuff, is a good way to travel in time, providing you want it to be 3am all of a sudden.
Mousecraft’s play style falls somewhere between Mario vs Donkey Kong on the DS and Lemmings. Basically a gigantic insane cat has decided to experiment with some mice by making them move about and eat cheese. Which if he was a real scientist or cat would know that mice don’t often enjoy cheese. You then as an invisible god person have to use Tetris blocks to encourage them in the right direction. You also have to make sure they relentlessly walk in your chosen direction as they are addicted to Walter White’s crystal meth and they have to collect the blue crystals before I, as an enabling overlord, encourage them to get as much crystal meth as possible. (It’s not really crystal meth I don’t think). While at the start I felt little bursts of cleverness in getting the mice to walk from left to right, by now my brain is spooning out tablespoons of dopamine when I finally get the mice to navigate an MC Escher painting of stairs, bombs, crystals and sinister robot mice. This isn’t my favourite one, but it’s the one I play for longest extended periods of time and most frequently.
Imagine splinter cell but you are playing as a cheerful limber version of Marvin from the terrible Hitchhikers guide to the galaxy movie. Another puzzle game in where you have to dodge cameras, hide in shadows, hack doors all in a very specific way. It plays gloriously and looks beautiful, like a night vision green version of Despicable Me. It’s the one that I have given least time to, but only because of that blasted Mousecraft, I will be back because aside from Thomas Was Alone, which I have finished, Stealth Inc. Is actually my favourite of the three games, which apparently has an incoming sequel.
Thomas Was Alone
Narrated by Danny Wallace from ‘Yes Man’ fame, this game is a story about some squares and rectangles, some of which can float, some which can jump and some, like Chris the orange one, you will hate. Somehow with Danny’s lovely voice floating over the top of this reading out lovely words, you will find yourself having very strong emotions and opinions attached to all the personification of geometrical shapes. Which is more than my maths teacher ever did. Obviously. If he’d spent all his time doing that he would’ve been fired.
Curve Digital are one of the most incredible indie games developers out there in my opinion and they can take very basic ideas and breathe some life into them, I would say that if you’re gonna take the day off sick, or much about and not doing your homework, these games are the best way to do that.
by David Roberts
Now available on Playstation 4 and Playstation Vita cross-buy is Minutes. Minutes is to the sensation of being stampeded to death what pong was to tennis. If that doesn’t make sense try and imagine this. It’s a very simple premise where I am represented on screen by a circle with another circle in it. Lots of coloured shapes approach me, some lazily, some casually, and I find some don’t even come towards me but I found myself rushing at them anyway. Sometimes to my demise.
I am greeted with a circle. A green line with a circle at the end and a black line with a pokey bit start panning across the screen. If I get in the way of the green line it disintegrates into me like a long tasty breadstick into Pac Mans closed face and it causes points to appear and a green halo to appear within my circle. Whereas the black one with the pokey bit does the same thing except makes a noise associated with terrible things, and a square grows inside my circle like a threatening geometrical cancer. Which incidentally when I eat too many black lines I explode like a Mr. Creosote. As the levels increase the concept of a straight line seems like bliss, as I’m greeted with what I can only imagine are linear representations of octopuses backflipping around the moon, with alternating deadly pokey lines or pleasant breadsticks.
This game is insanely difficult and yet relaxing, sure I could scrape my way past each of the earlier levels but to properly complete them I would have to have skills beyond anything you have ever seen. The invisible Tetris guys, maybe, could 100% this game. Once you’ve broken your vita or PS4 controller in half make sure to go onto their website while you are shopping for a new controller and find the cheat on there. No don’t worry I’m not encouraging you to cheat your way through life, this cheat reverts the game back to its original difficulty levels. The game was too hard to too many people and now its been made…easier. If you find easier to be disgusting then this cheat will undo all the easy and leave you wising you were playing Hotline Miami.
Now don’t run away this isn’t an unpleasant experience. I found I was doing better than I thought a lot of the time, Minutes insists that I pay attention to a hundred objects all at once, sometimes behaving in very different and debilitating ways, so yeah it’s a jungle but a satisfying one. Each level lasts only a minute which is where I assume the name comes from. Lastly there is a rather innovative ‘Daily Challenge’ which seeks to annoy me further or causes me to roar with triumph as I digitally rub my friends face in their inability to eat the correct colour of circles.